Inflatality xbox one1/19/2024 Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. That’s the kind of world I want to live in. Even if those inflatable men aren’t fighting, they damn well should be. For people who want to laugh at the absurdity of two inflatable men fighting. For people who just want to mess around and slap each other with zero real life consequences. They’re hollering and baying, waiting for one of us to flap lifelessly into the void and I thought to myself, this isn’t a video game, it’s a spectator sport. In a strange way Inflatality is more about the crowd behind me, cheering on every inflatable slap like it was some twisted gladiatorial duel to the inflatable death. Inflatality feels like a constant struggle against physical forces you cannot possibly understand or harness, but that’s how a game like this should feel. In fact, it barely even feels like you’re in control at all. Rock-em Sock-em Robots is an apt comparison. Inflatality is hardly Evo material, but it’s a stupid amount of fun in the right hands. But with a better handle on the controls, I win the second. It’s like a hilarious, somehow harmless fist-fight between two drunk toddlers. But if I hit my inflatable man opponent enough times he will scoot off into the sky like a deflated balloon. The left analogue stick allows me to duck and weave clumsily, the right analogue stick allows me to throw looping hooks that wouldn’t hurt a goddamn fly. I am the most bendy rock-em sock-em robot ever. This makes sense because I am an inflatable man. In a weird way, in a correct way, it barely feels like I’m in control. I’m playing this game about inflatable men fighting. It doesn’t make any goddamn sense.Īctually it makes all the sense in the world. Inflatality has been one of the breakout stars at PAX Australia this year. A video game about inflatable men fighting to the inflatable death across a 2D plane. One quick stroke of the chin later and Rick had an idea for a video game. Imagine these inflatable men were actually in the process of settling some long borne grudge, how hilarious would that be? Side-by-side, yellow and red, winging huge haymakers in the breeze. “Daddy, they’re fighting.” That’s what Rick’s son had said back then. Scary, weird creations those inflatable men. What do you even call those things? Inflatable men? ‘Wavers’ is the technical term, I think. You know the type: strange fluorescent arms, like a nightmarish bouncy castle gone sentient, flailing in whatever wind they can gather. Like any respectable car dealership trying to hawk off cars, it had inflatable men. The auspicious beginning: Australian game developer Rick Salter is driving past a car dealership. Inflatality is technically the idea of a four-year-old boy.
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